Anime Studio Debut 8

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Animation

Techniques

Traditional animation was created by drawing frames one after another, each frame drawn slightly different from the last. Anime Studio will help you simulate frame-by-frame animations, yet drastically reduces the time required for frame-by-frame animation. Anime Studio offers you the flexibility to create animations using several techniques that can be combined to deliver the effects you need in your project.

Rigging Your Characters Using Bones

Anime Studio's unique bone rigging allows you to create a skeleton that can be manipulated to animate characters, simple drawings, or objects that will be part of your animation, making animation easier than ever before. Even beginners new to animation will find this powerful feature to be a breakthrough.

  • Bone rigging helps to build animations by creating joints or flex points in your artwork. Add bones simply by pointing-and-clicking on your character, drawing or object. Then move the bones like a puppet to manipulate your image into new positions without having to redraw!
  • Add keyframes to your timeline and adjust your bone movements, then move down the timeline and repeat the process. Creating animation is that easy.
  • Bones are interdependent just like a skeleton. When you adjust one bone, all other bones connected will be moved in response to this movement.
  • Anime Studio's bone rigging also uses spring-like simulation to calculate dynamic bone movement, making a wide range of movements seem real, such as jumping, waving flabby body parts, and bouncing hair.
Animating in Layers

Anime Studio takes advantage of graphical layers called Switch Layers, which makes it easier to work with a combination of connected movements that occur along a timeline. This is especially valuable for animating body movements or facial expressions, such as creating lip-synch animations, when each graphical layer can be a mouth shape for a different sound.

Animate the Individual Points on an Object

Using Anime Studio's vector-based graphics, you can add points to a line and then adjust the line position as you change your timeline to create motion.

Animate Using Physics

Anime Studio Pro 8 features a powerful rigid body physics engine that allows objects to collide with and bounce off of each other. Set the density, springiness and gravity of objects and create stunning animations. Easily integrate physics animation into your existing animation projects. Set up motors to move shapes, force fields to control the direction of objects, or automatically convert characters with rigged bone systems to ragdoll physics objects. The Physics engine is a big timesaver, allowing you to automate parts of your animation.

More Features

Extra animation features include:

  • Cycling keyframe interpolation. Anime Studio will automatically cycle a section of animation, repeating it over again as many times as you wish.
  • Onion Skins show the position of the objects in your scene at a given point in time. Click on any point in the timeline to see onion skins in Anime Studio Pro.
  • The Follow Path tool allows you to have any character or object follow and bend along a pre-drawn path, making animation easy.
  • With the Stroke Exposure tool in Anime Studio Pro, you can reveal, hide and animate the stroke of your curve or drawing or you can change the style of any existing shape using the Curve Profile tool
  • Import Poser® Scenes and combine 2D and 3D animation.
  • Actions are little clips of animation that are associated with a layer or group of layers. In Anime Studio Pro, use Actions to create reusable animations for movements that you expect to use over and over again.
  • In Anime Studio Pro, tweening adjusts the pace of movement within a given action, you can slow it down or speed it up.
  • Anime Studio Pro’s Graph mode allows you to inspect an animation curve plotted as values on a graph, which helps with evaluating acceleration, changes in direction, and other properties of motion.