Anime Studio Pro is perfect for professionals looking for a more efficient alternative to tedious frame-by-frame animation. The intuitive and affordable feature set offers a solution to traditional animation tasks that are not available anywhere else at the same price point. With an intuitive interface, a visual content library and powerful features such as a bone rigging system, bitmap to vector conversion, integrated lip-synching, 3D modeling, physics, motion tracking, a character wizard and more, Anime Studio Pro delivers advanced animation tools to speed up your workflow.
Bone-rigging is a fast and efficient alternative to tedious frame-by-frame animation. Add a skeleton to any image by pointing and clicking to create bones that overlay the parts of your image, to control arms or legs for example. Then bring your image to life by moving any individual bone point to create the pose or motion you want, while keeping your project organized with the sequencer and timeline. Bones allows you to add labels and assign colors to bones. The keyframes for colored bones show up in the timeline in special colored channels to match.
HIGHER QUALITY & MORE CONTROL Revolutionary Smart Bones
Smart Bones is an incredible feature that reduces or entirely removes distortion around your character's joints - specifically around knees and elbows. Group a set of points and use the Smart Bones control levers to create 3D looking motion that you can easily repeat with the turn of a dial. For example with Smart Bones you can control facial expressions and head-turning on a character with simple dial movements instead of having to touch each bone point. Smart Bones not only steps up the quality and realism of the bone actions, but makes it MUCH easier to repeat complex movements and control your rigged elements. Smart Bones allow the ability to control Switch layers, Layer order, Layer visibility, Follow path, Flip layer horizontally/vertically, Stroke exposure, Shape effect positioning, Shape effect parameters (like gradient colors), 3D thickness of vector shapes that have been converted to 3D and even more smart bones controls. [Pro Only Feature]
Import Photoshop Files
Import your existing Photoshop files with all layers intact. Changes made in Photoshop instantly appear in the imported file in Anime Studio, allowing you to continually refine your Photoshop document. Many Photoshop features are supported in the imported PSD files, including blending modes, layer opacity, smart objects and smart filters. Groups are also supported and can be set up in Photoshop to automatically get imported into Anime Studio as switch layers for quick animating.
Real Time Media Connection
The new Real Time Media Connection in Anime Studio Proautomatically updates image, movie and audio files in your imported Anime Studio files when edited in an external program. This is a great workflow enhancement for individuals and production studios alike.
Even easier to use than before, with a more intuitive user interface, faster access to critical and often-used tasks and tools, Anime Studio's timeline is used to control animation timing through keyframes. Key Frames are a core element in creating animations and provide a level of speed and organization to your workflow that will impress even the most proficient animator. Anime Studio Pro 10 includes advanced timeline features such onionskins, enhanced interpolation intervals and editable motion graphs. Users can now get maximum, detailed, control of their animations!
“Anime Studio 10 is among the best animation products on the market as it is both powerful and easy to use with tools that users of all skill levels can harness. Software features such as the Bone Constraints and Smart Bone Dials allow animators to quickly, efficiently and cost effectively bring their imaginations to life with the utmost control. I was thrilled to work with the new content and characters when creating the Anime Studio 10 animated clip and hope that fellow animators enjoy them as much as I did.”
- Victor Paredes, award winning animator, Fluor Films
Enhanced, Powerful Drawing Tools
Draw directly in Anime Studio with a suite of powerful drawing tools or import your favorite digital images or artwork to get started. Use a mouse or recreate the sensation of drawing on paper using a Pen Tablet. Anime Studio's vector-based drawing tools allow you to manipulate your art to get the exact look and feel you desire. Choose from a variety of customizable brush styles and pattern brushes when creating your own art.
New Bone Constraints
NEW in Anime Studio Pro 10 - Several major enhancements have been made to Anime Studio's bone features. The new bone constraints feature will include rigging options that will help set up characters that are more complex and powerful. The independent angle constraint allows a bone to maintain its global angle similar to a camera crane and is not affected by inverse kinematics or its bone parents. Ideal uses for bone constraints include robotic arms or feet on characters that maintains constraints when the rest of the leg is moving. The squash and stretch bone scaling enhancement allows bones to squash and stretch objects. The elbow bending feature helps improve otherwise abnormal bending and squashing issues. New target bones help bones point in the right direction rather than having the need to consistently set angles. Other improvements in bones include an updated inverse kinematic solver and automatic bone scaling. [Pro Only Feature]
Bounce, Elastic and Stagger Interpolation
NEW in Anime Studio Pro 10 - By applying the Bounce keyframe type to the timeline, any object interpolated will appear to bounce, all within two keyframes. Elastic provides a rubber band effect, making objects spring back and forth before reaching their end point. Settings can be adjusted for each of these interpolation types to change the amount of times the object bounces, the intensity and more. Stagger creates the effect that the animation is stuttering or staggering between two keyframes. No additional keyframes are created for this effect. This is great if you want to create the effect a character is having issue lifting a heavy object, as an example. [Pro Only Feature]
New and Updated Drawing Tools
NEW in Anime Studio 10 - New tools mean more ways to create and achieve awesome results. The Paint Bucket Tool has been enhanced. Now when you fill in an outline, the created shape will remain independent of the original outline and control points, allowing you to use that outline as a template for future shapes. Additionally, objects no longer have to be weld shut in order to fill them in. As long as an area is enclosed by lines, it can be filled with the enhanced Paint Bucket Tool. The new Blob Brush Tool allows you to easily create shapes by freehand drawing anything you desire. Upon release of the mouse button, Anime Studio will create an outlined shape for you to further enhance and tweak. The Eraser Tool, a much requested addition to the software, is like the Blob Brush Tool, except now whichever area you paint over will see a removal or shift in points. This is great for creating gaps or missing pieces in your objects with very little effort. Finally, the new Reduce Points Tool gives you control over how many points an object has. Instead of trying to manually delete points to make an object less complicated, you can use this tool to reduce excess points while retaining the shape of the object. You can even adjust the tolerance to get the exact results you need!
For professional animators, Anime Studio offers an end-to-end tool that makes it possible for a single person or small animation teams to produce work on par with a full animation house.
~ Don Varga, Director of Product Marketing for Wacom Technology
Separate Render Process
NEW in Anime Studio Pro 10 – The Batch Exporter and Renderer are now performed as a separate process. Even if you quit from Anime Studio Pro, the render process continues until the job is completed. [Pro Only Feature]
Combined Bone Tools
NEW in Anime Studio 10 - The scale, rotate and translate bone tool functions have been combined into the new Transform Bone Tool. Like the Transform Layer and Point tools, if you click and hold down on the mouse button outside of the bone, you can rotate the bone. If you click and hold on the base (wide end) of the bone, you can move or translate it. If you click and hold on any of the red handles, it resizes the bone. Your cursor will change (rotate, translate and scale) depending on where the cursor is for that bone, making things more streamlined when working on your project files.
Combined Point Tools
NEW in Anime Studio 10 - Clicking back and forth between Point Tools is now a thing of the past. The new Transform Point Tool allows you to move, resize and rotate any point you wish. This works similar to the Transform Layer Tool. A red box will appear around objects that you select. If you click and hold inside the object, you can translate or move the shape. Clicking and holding between the control points allows for shape rotation. Clicking and holding on a corner point allows for proportionate scaling. Doing this on either the left or right side will scale horizontally. Scaling vertically can be done with the top or bottom control points.
Enhanced Freehand Drawing
NEW in Anime Studio 10 - More focus is dedicated to your drawings with live Freehand previews. Brushes, tapering effects and more are visible as you apply strokes to the Workspace. Control points and outlines no longer show up with this tool, giving you greater freedom and concentration over your art. If you still like to tweak your points after the fact, don’t worry, the points are still there. The difference is you get to choose when these points show up by accessing the Add Point or Transform Point Tools.
"Anime Studio Pro 10 puts the right foot forward in this latest release. Animators should get a real kick out of it."
- Charles Kenway, squarebrush.com
NEW in Anime Studio Pro 10 - You can now preview animations before committing to rendering. By going up to File > Preview Animation, a small video file will be created allowing you to view the animation, with no dropped frames, as it appears in workspace mode. While this method should not be used for final exports, you can take these files and save them elsewhere on your computer or even share them with others if needed. This can cut down tremendously on trial and error when animating and save lots of time, which is invaluable for creative projects. [Pro Only Feature]
Multiple Document Support
NEW in Anime Studio 10 - Anime Studio now allows you to open more than one document at a time, and switch from one to another in a tabbed interface.
Keyboard Shortcut Editor
NEW in Anime Studio 10 - Create and save your own keyboard shortcut configurations.
Multiple Shape Selection
NEW in Anime Studio 10 - Now with the Select Shape Tool, you can select multiple shapes at once. Simply hold down the shift key as you click on the shapes you want to select them. Holding in Alt and clicking on an object will deselect it from your group of shapes. You can even transfer colors to multiple shapes at once using the Eyedropper Tool!
Frame Zero and the Sequencer
NEW in Anime Studio 10 - If a layer has been shifted on the Sequencer (forwards or backwards), frame 0 will always be accessible. This means you can add bones, draw and make general changes on frame 0 no matter what changes are made to the layer with the Sequencer.
Hiding Points and Bones
NEW in Anime Studio 10 - You can now hide any point or bone you wish! Click on the bone or point you want to hide, go up to Draw and select Hide Points (or Bones). Now you are free to make changes with less on screen clutter, all the while keeping your hidden bones and points free from any changes you make on the timeline. This is a great way to isolate areas of your project you don’t want to accidently alter.
"I have used Anime Studio exclusively in my studio since 1999 with animation featured weekly on Australian TV. Version 10 is really built for speed! Smart Bones, Squash and Stretch, Target bones plus new tool improvements. Anime Studio Version 10 just knocked it out of the ball park!"
- David Knight, DK Toons
NEW in Anime Studio 10 - Graphics Processing Unit (GPU) Acceleration takes advantage of your computer’s hardware, boosting performance and quality for several layer types while allowing you to see exactly what the tool is doing as you apply a stroke or shape to the Workspace. The performance boost will help reduce pixelation and artifacting when working with certain graphical elements, such as Vector and Image layers. [Pro Only Feature]
Edit Multiple Layers Simultaneously
NEW in Anime Studio 10 - Select multiple layers, including layers of different types, and apply changes to multiple layers at the same time.
Variable Width Curves
NEW in Anime Studio 10 - With Variable Width Curves, there is no longer an absolute value for width variation in your lines. With everything now running on a percentage, you are given more control over stroke lines. As an example, you could now overlap and animate curves created with any stroke tool, mimicking an outlined shape. This gives you more options for creating assets such as character limbs!
Enhanced Brush Strokes and Multi-Brush Support
NEW in Anime Studio 10 - When rendering brush strokes as either a preview or rendered video file, you will see a clear image, no matter the point size of your brush. No longer will you have to deal with fuzzy or pixelated brush strokes during export! In addition to new brush types for your strokes, custom brushes can now combine images to create multiple brush images for each stroke. Simply create a sub-folder in your Anime Studio Brush’s folder, add some PNGs, and watch your new brush come to life as the images are randomly placed throughout the stroke.
NEW in Anime Studio 10 - Your freehand drawings are the center of attention. Control points and outlines are now hidden when using the Create Shape and Freehand tools. But don’t worry, the points will be visible when using the Add Point or new Transform Point Tools, giving you control when you need it.
Random Line Width Refined
NEW in Anime Studio Pro 10 - In previous versions of Anime Studio, random line width could prove to be a bit jarring from point to point. Version 10 introduces a refinement to this feature by making the thickness between neighboring points more consistent when using random line width. More consistency means a more polished drawing. [Pro Only Feature]
NEW in Anime Studio Pro 10 - Now when applying a PNG texture to an Anime Studio object, any transparent properties in that image will carry over to the texture, giving you more options for creating details in your projects. Additionally, the new Through Transparency feature will hide the object the texture is applied to, allowing you to form the texture to a shape, maintain transparency effects and create unique pieces of art. [Pro Only Feature]
Adjustable Particle Source
NEW in Anime Studio 10 - With Particle Layers, you can now use any shape, even ones that contain gaps, as an origin point for your particles. To do this, simply put your reference layer on the bottom of the Particle Layer folder. Turn on “Use base layer as source” in your Layer Settings and you’re set! [Pro Only Feature]
NEW in Anime Studio 10 - Whenever you apply a shaded effect on a layer, you can now round it off or apply a colorize effect to create some fun and interesting results. Mainly, this gives you more control over how the shaded area is presented, the higher the Threshold, the less jarring the effect will be. Colorizing allows you to create a new color effect for the layer, even allowing for a cool morphing effect when animating two or more objects that come close to each other. All of this can be achieved through the Layer Settings as long as a blur effect is turned on and Tolerance is enabled. Color Effects such as Soft Edge and Shaded have the Threshold option as well.
Enhanced Depth of Field
NEW in Anime Studio Pro 10 - Now when you create a Depth of Field effect through the Project Settings, you will get a visual representation of where your focus will be on the Workspace by using the Orbit Tool. This is a great addition if you have a hard time remembering what the settings for Depth of Field will do to change the effect. Placing the focus line closer to assets will ensure they are in focus, while everything else is blurry, depending on your focus range. [Pro Only Feature]
Put your animation dreams on the screen, with style and ease .
NEW in Anime Studio 10 - While applying a blur effect to a layer, it is now possible to use fractions to create a more subtle effect. In the past, Anime Studio would jump from one whole number to the next when animating a blur effect. Now, when interpolating a blur on a layer, you will see a smooth transition as the effect now takes fractions into consideration. Better interpolation, better results.
Content Library Update
NEW in Anime Studio 10 - The Content Library has been completely updated with new content. The new content has been created by professional animators and is an awesome guide for those wanting to learn firsthand how pros create their characters, bone rigs and scenes in Anime Studio. Feel free to learn from the pre-built content or use it in your animations!
OS Icon Preview
NEW in Anime Studio 10 - When saving documents, a preview thumbnail is saved with the project. [Mac Only]
NEW in Anime Studio 10 - Anime Studio now automatically checks for updates. Saving you time from having to check manually!
Activation, Serialization and License Management
NEW in Anime Studio 10 - Anime Studio now prompts you to activate and serialize your software. This new feature of Anime Studio helps maintain the authenticity of your application.
When moving an object forward and back in Z, Depth Shifting is an option to preserve its apparent size. Anime Studio Pro 10 does this by automatically applying the proper amount of scale. This can be used to arrange landscapes, for example placing mountains far away without forcing them to become tiny.
The 64-bit Windows version of Anime Studio Pro 10 will now use Media Foundation. It is no longer necessary to install QuickTime to import popular audio and video formats like MP3, AAC, MP4, and QuickTime. When exporting animations on Windows 7 and higher, the application can create movies using the Windows Media Foundation media library. When exporting animations on Windows XP and higher, the application can create movies using the DirectShow media library.
Nested Layer Controls
Previously, bones could only control their direct children. Now, bones can control the children of their children. If you have a group inside a bone layer and then vector layers inside that group, the bone layer can manipulate the artwork in those vector layers if nested layer control is turned on. This allows for more powerful rigging options, while simultaneously simplifying and allow more organization in the layer hierarchy.
Flexi-Binding allows you to isolate the influence of a set of bones from the rest of the skeleton. For example, only the right arm bones should affect the artwork for the right arm. This lessens (or eliminates) the need to separate artwork on frame zero, and then put it back together again with the Offset Bone tool. This is a great new feature for images and vectors.
Improvements to Styles now allow you to see real-time changes to shape's fill color, stroke color, brush settings, etc. on the canvas so you can see exactly what effect your changes will have.
Update to Eye Dropper
The updated and improved Eyedropper has options to just select fill color or stroke color, or copy a color to the clipboard.
Global Rendering Styles
Global Rendering Styles allow you to quickly change the overall design of your animations. Choose from various presets such as sketchy, cutout, crayon and more to easily transform the look and feel of your entire animation. Create your own custom combinations by mixing and matching different styles for fills and outlines.
Vector Shape Selector
Quickly find and edit vector layers using the Vector Shape Selector. You no longer have to worry about naming each layer to find the one you're looking for. Just click on a shape in your project and the corresponding layer automatically gets selected for editing.
Quickly design ready-to-animate characters using the built-in Character Wizard. Select a preset, dial in the body proportions and choose from dozens of predesigned 2D components such as hands, feet, mouths, eyes, noses and heads.
Automatic Image Tracing Use Your Own Artwork
Import your scanned drawings or existing images and photos then convert them to vector drawings with the click of a button. Trace as black and white or edges only and adjust a number of settings to style your vector image. Color your vector art, resize without loss in image quality and animate it using bones.
Automatic Lip Synching
Integrated Audio Recording
Audio Recording, Sound Effects and Automatic Lip Synching
Add a soundtrack and lip-synching to your animations! Record your own sound clips inside Anime Studio and adjust the pitch from high to low to fit your animated characters or import existing audio files into your project. Anime Studio will automatically insert them into your timeline, where you can adjust the timing and length to fit your scene. Using the Sequencer, freely move multiple sounds along the timeline to adjust syncing. Anime Studio supports WAV, AIFF, MP3 and M4A formats.
Built-in lip-syncing in Anime Studio is a huge timesaver. Simply load a sound file, and from the layer options of the layer you wish to synch, select the sound file from a pull-down menu. Anime Studio does the rest. Easily synchronize characters' lip and mouth movements to a sound file through a simple and intuitive process.
Export multiple layers individually with one click. Layer comps are useful if you want to export only selected items in your scene so that you can composite them externally in third party software. For example, you can create a layer comp that relates to background elements, another that relates to characters, and another that relates to foreground elements or titles. Turn groups on and off until you get elements that logically belong together. Then create a new layer comp from that group. At render time, you can then choose to render specific layer comps as a movie file.
Flexible Import and HD Export Capabilities
Anime Studio can import several kinds of other media files into an animation project. Import QuickTime®, AVI or MPEG-4 video or even 3D scenes from Poser. Image Based Modeling allows you to create 3D objects from 2D vector layers. And the included Content Library contains hundreds of ready to use characters, props and more.
Follow Path Tool
The Follow Path tool allows you to have any character or object follow and bend itself along a pre-drawn path (like a snake), making tons of animation posibilities super easy.
Add an object to an imported video that will follow the position and rotation of something, like a person's thumb. Just add tracking points that identify the item on the screen you want to follow.
Wacom Multi-Touch Support
Wacom Multi-Touch support allows you to use Wacom's new generation touch tablets with Anime Studio. Easily edit characters, scale, rotate, pan, zoom in and out of the canvas with simple finger gestures. Available on Bamboo, Intuos and Cintiq touch based tablets.
Patch Layers were designed for constructing characters and are similar to masks by allowing you to hide certain parts of a layer. Create each body part separately and then hide the overlapping lines. Adjust the size of the patch to perfectly blend the layers to get the desired style.
More scripting access and control. Anime Studio 10 Pro offers advanced scripting support and updates. More functions and data structures of the program have been exposed through the scripting API, allowing advanced technical users to create more personalized tools and add-ons. [Pro Only Feature]
FASTER THAN EVER 64-Bit Architecture
Anime Studio Pro is a 64 bit application. Improvements in speed and memory will be noticed by all those who use 64 bit machines. Improve rendering speeds and preview performance. [Pro Only Feature]
Enhancements to Switch Layers
Improvements to switch layer behavior will allow them to work better for frame-by-frame animation.
Switch Layer Keyframes Match Layer Colors
If the children of a switch layer have layer colors assigned, then when those children are active, the corresponding keys in the timeline will have the same color. This makes it easier to see what switch layer is active at what time with a quick glance.
Easy Control Over Switch Layers
To change a switch layers active child, you can now simply Alt+Cmd+right click on it in the workspace. No need to select it in the Layers palette.
OTHER MAJOR IMPROVEMENTS
Improvements to Brush Spacing
Brushes sometimes tended to bunch up, especially around pointy corners. The brush spacing is now much more even, including when the curviness of a shape is animated over time.
Graying Inactive Layers
This can clear up the visual clutter on the screen when you want to mostly concentrate on a single object.
Layer Shading Enhancement
Layer shading now has an option to invert the shading, so instead of making a layer look shaded, it now can also look like it has a rim highlight.
Masking Indicator on Layer and Group
This makes it easy to see when masking is in effect, as well as what contribution each layer has to a mask.
Follow Path Layer Indicator
Layers that follow a path get an indicator on top of their icon in the Layers palette.
Freehand tool improvements
You can now control the amount of tapering at the beginning and end of a stroke.
Spherical panorama - Convert a spherical panorama image into a 3D sphere that can be viewed from any angle with the camera tools.
Fisheye - Turn a fisheye image into a curved, wide-angle surface that can be panned around with the camera tools.
Tiling Script - Allows the user to create repeating texture patterns to fill the workspace (they can be animated as well).