How did you find out about Anime Studio?
I have been using Anime Studio for about two years now. I remember I was getting frustrated using Flash on a project, so I started looking around for an alternative. I downloaded everything I could find and along the way I discovered Anime Studio and was impressed.What software do you use with Anime Studio? Where does it fit into your workflow?
I use After Effect and Photoshop depending on the style of animation I'm using for a project. If it's illustrative then I start in Photoshop and use Anime Studio for animation then export to After Effects. Most of my projects however start with Anime Studio for design and animation, and then the rendered frames are exported to After Effects for compositing.What was your first experience with Anime Studio?
I was working on an animation and was running into headaches with Flash. Not just with all the key frames and drawing tools, but other limitations. What sold me on Anime Studio were the bones, the ability to animate individual points so easily and the lip sync morph. Not only were bones not available in 2008 in Flash, but when I saw the bones manipulate and redraw the vector lines, I was sold. The amazing lip sync morphs speak for themselves. I also love the drawing tools. Anime Studio features are miles ahead of the competition.
My first creations turned out very good! It took a little time to adjust my workflow from Flash, but once I did I had a great time, and I was able to decrease my production time on future projects.What was your inspiration for 3Gyros?
From the clients notes we created the characters and worked out the timing for maximum impact. Originally the ugly guy was to be wearing a G-String and hellip. Boy am I glad we changed that to boxers!
I only had two days to storyboard, draw, animate and composite 3Gyros before it went to air. Without Anime Studio's drawing tools, bones and point animation, there is no way I could have gotten it done in such a short period of time.